Racso · Game & Web Developer

Making life more entertaining and less complicated.

Crafting games, tools, and experiences since 2007. Everything here is built with a consistent visual language — the same palette, the same care.

Neutrals
Accents
Mode role mapping
Dark mode — avoids n7 (White)
Backgroundn1 · Void
Surfacen2
Surface 2n3
Text Dimn4
Textn5
Text Brightn6
Bordern3
Light mode — avoids n2
Backgroundn6
Surfacen7 · White
Surface 2n5
Text Dimn4
Textn3
Text Brightn1 · Void
Bordern5

The red horizon, the golden hour, the deep water, the electric night.


Section heading — Vollkorn 400

Body text set in Roboto Light at 18px. Comfortable for reading — the neutral grey-blue lets accent colors pop naturally. Good for articles, documentation, and app interfaces alike.

Meta / small text — 13px, dimmed. Dates, captions, labels, secondary info.


Inline code snippet sits in a surface-2 box. References like --lava and --n1 render cleanly.

Lava Yellow Teal Violet Neutral Archived
Lava Yellow Teal Violet
Game
Project Vermillion
A puzzle platformer exploring tension between color and space.
Tool
Gridcraft
Procedural dungeon generator with configurable seed logic.
Web
Trace
Minimalist analytics for static sites — no cookies, no nonsense.
Experiment
Lumina
Generative art driven by audio — color as sound visualization.
Lava — draws attention to key actions, errors, or critical highlights.
Yellow — warm emphasis. Warnings, notable info, featured content.
Teal — calm signal. Success states, confirmations, tips.
Violet — distinctive. Experimental features, creative highlights.
Muted — secondary notes, disclaimers, supplemental context.
42
Projects
18y
On the Web
7
Active Now
11
Core Colors